Rook

Rook
class Rook(c: String, p: Position) extends Piece, Castleable

Rook piece.

A rook is a piece than can move on any squares of its row and its columns.

Value parameters

c

The color of the piece.

p

The position of the piece.

Attributes

Graph
Supertypes
trait Castleable
class Piece
class Object
trait Matchable
class Any

Members list

Value members

Concrete methods

override def availableMovements(friendlyPieces: List[Piece], enemiesPieces: List[Piece]): List[Position]

Gives the available movements of the rook.

Gives the available movements of the rook.

Value parameters

enemiesPieces

Enemies pieces.

friendlyPieces

Allies pieces.

Attributes

Returns

The available movements.

Definition Classes
override def toString(): String

Overriding the toString method.

Overriding the toString method.

Neutral piece will be printed as blank space.

Attributes

Returns

The blank space

Definition Classes
Piece -> Any

Inherited methods

def canCastle: Boolean

Says if a piece is able to castle.

Says if a piece is able to castle.

Attributes

Returns

true if the piece can castle, false otherwise.

Inherited from:
Castleable
def cannotCastle: Unit

Disable the right to castle for this piece.

Disable the right to castle for this piece.

Attributes

Inherited from:
Castleable
def color: String

The color of the piece.

The color of the piece.

Attributes

Returns

The color of the piece.

Inherited from:
Piece
def isValidMovement(targetPosition: Position, friendlyPieces: List[Piece], enemiesPieces: List[Piece], friendlyKing: King): Boolean

A piece cannot move if it puts its king in check.

A piece cannot move if it puts its king in check.

This function filters valid moves from invalid ones. It verifies if the king is not the direct target of enemies pieces once the piece has moved.

The function does not modify any of the parameters, neither the piece itself.

Value parameters

enemiesPieces

The enemies pieces.

friendlyKing

The ally king.

friendlyPieces

The allies pieces.

targetPosition

The square the piece wants to go.

Attributes

Returns

true if the move is valid, false otherwise.

Inherited from:
Piece
def move(newRow: Int, newColumn: Int): Unit

Move a piece.

Move a piece.

This function moves a piece by moving its given position.

Value parameters

newColumn

The new position column

newRow

The new position row

Attributes

Inherited from:
Piece
def move(newPos: Position): Unit

Move a piece.

Move a piece.

This function moves a piece by moving its given position.

Value parameters

newPos

The new position

Attributes

Inherited from:
Piece

The position of the piece.

The position of the piece.

Attributes

Returns

The position of the piece.

Inherited from:
Piece

Inherited fields

val longRangeMovements: (List[Piece], List[Piece], Int, Int) => List[Position]

Movements for long range pieces.

Movements for long range pieces.

Returns a list containing all the squares in the given direction from the piece Position until it reaches either the end of the board or a piece.

If the last square is an enemy piece, keep it to the list (because it can be captured)

Attributes

Inherited from:
Piece